Tolerence controls how slowly the mouse has to move before ignoring the mouse vector and using any previous vector. The tolerance and limiting area are measured in pixels.
--Properties -
--pTolerance = Amount mouse can move and sprites follow it.
--pLimitToArea = Whether to limit the sprite to a certain area.
--pLimitX1 = Left-most value of limiting area (if used).
--pLimitY1 = Top-most value of limiting area (if used).
--pLimitX2 = Right-most value of limiting area (if used).
--pLimitY2 = Bottom-most value of limiting area (if used).
--Written by Barry Swan (gerbil@theburrow.co.uk).
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-- Mouse->sprite vector behaviour
-- Barry Swan, 28/06/2000
-- gerbil@theburrow.co.uk
-- http://www.theburrow.co.uk
-- All rights reserved
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tText = tText & "Tolerence controls how slowly the mouse has to move before ignoring the mouse vector and using any previous vector." & RETURN
tText = tText & "The tolerance and limiting area are measured in pixels." & RETURN & RETURN
tText = tText & "Properties -" & RETURN
tText = tText & "pTolerance" & TAB & "= Amount mouse can move and sprites follow it." & RETURN
tText = tText & "pLimitToArea" & TAB & "= Whether to limit the sprite to a certain area." & RETURN
tText = tText & "pLimitX1" & TAB & TAB & "= Left-most value of limiting area (if used)." & RETURN
tText = tText & "pLimitY1" & TAB & TAB & "= Top-most value of limiting area (if used)." & RETURN
tText = tText & "pLimitX2" & TAB & TAB & "= Right-most value of limiting area (if used)." & RETURN
tText = tText & "pLimitY2" & TAB & TAB & "= Bottom-most value of limiting area (if used)." & RETURN & RETURN
tText = tText & "Written by Barry Swan (gerbil@theburrow.co.uk)."
return tText
end
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