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Behavior key navigation

Added on 8/23/2000

 

Compatibilities:
behavior D7 D8 Mac PC Shockwave

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Author: SunilBalan

Specify by pressing which key you want to navigate.

Download PC Source    Download Mac Source
global gMyKeyList

property pNavigate
property pRollcursor
property pRollmember
property pStdmember
property pSavedcursor
property pClickmember
property pClickcursor
property spritenum
property pSoundmember
property pSoundchannel
property pKeytocheck
property pGowhere

on getPropertyDescriptionList me
  set description = [:]
  soundlist=locatesound(me)
  if the currentspritenum = 0 then exit
  theMember = sprite(the currentSpriteNum).member
  theMemberNumber = theMember.number
  addProp description, #pKeytocheck, [#comment:   "Key to check:",#format:#symbol, #range:   [#None,#upArrow, #downArrow, #leftArrow, #rightArrow,#Enter, #Backspace, #spacebar, #tab, #pageUp, #pageDown, #home, #end, #delete,#pause, #F4, #F11, #`, #-, #=, #[, #], #\, #;, #', #,, #., #/, #numpad1,#numpad2, #numpad3, #numpad4, #numpad5, #numpad6, #numpad7, #numpad8, #numpad9,#1, #2, #3, #4, #5, #6, #7, #8, #9, #0, #a, #b, #c, #d, #e, #f, #g, #h, #i, #j,#k, #l, #m, #n, #o, #p, #q, #r, #s, #t, #u, #v, #w, #x, #y, #z],#default:"none"]
  addProp description, #pRollcursor, [#comment: "Set the Roll over cursor  :",#format:#cursor,#default:280]
  addProp description, #pRollmember, [#comment: "Set Roll over member :" ,#format:#Graphic,#default:member(theMemberNumber+1)]
  addProp description, #pClickcursor, [#comment: "Set the Click cursor  :",#format:#cursor,#default:280]
  addProp description, #pClickmember, [#comment: "Set the Click member :"  ,#format:#Graphic,#default:member(theMemberNumber+2)]
  addProp description, #pGowhere, [#format : #marker, #default : #next, #comment : "Where to go"]
  if soundlist.count > 0 then
    addProp description, #pSoundmember, [#comment: "Play sound on mouseDown    :",#format:#String,#range:soundlist,#default:soundlist[1]]
    addProp description, #pSoundchannel, [#comment: "Choose Sound channel    :",#format:#Integer,#range:[#min:1,#max:8],#default:1]
  end if
  return description
end getPropertyDescriptionList


on beginsprite
  pStdmember = sprite(spritenum).member
  pSavedcursor=sprite(spritenum).cursor
end


on MouseWithin me
  Sprite(Spritenum).member = pRollmember
  Sprite(Spritenum).cursor = pRollcursor
end MouseEnter

on MouseLeave me
  Sprite(Spritenum).member = pStdmember
  Sprite(Spritenum).cursor = pSavedcursor
end MouseLeave


on mousedown me
  if pSoundchannel >= 1 then
    if member(pSoundmember).type = #sound then
      puppetsound pSoundchannel pSoundmember
    end if
    if member(pSoundmember).type = #swa then
      member(pSoundmember).play()
    end if
  end if
  repeat while the stilldown
    Sprite(Spritenum).cursor = pClickcursor
    sprite(spritenum).member = pClickmember
    updatestage
  end repeat
end mousedown me


on mouseup me
  go pGowhere
end mouseup me


on checkkey
  if getaProp(gMyKeyList,symbol(pKeytocheck)) = the keyCode then
    if pSoundchannel >= 1 then
      if member(pSoundmember).type =#sound then
        puppetsound pSoundchannel pSoundmember
      end if
      if member(pSoundmember).type =#swa then
        member(pSoundmember).play()
      end if
    end if
  end if
  go pGowhere
end


on endsprite
  cursor -1
end


on locatesound me
  soundlist = []
  maxCastLib = the number of castLibs
  repeat with theCastLib = 1 to maxCastLib
    maxMember = the number of members of castLib theCastLib
    repeat with memberNumber = 1 to maxMember
      theMember = member(memberNumber, theCastLib)
      if theMember.type = #sound or theMember.type=#swa then
        if theMember.name = EMPTY then
          soundlist.append(theMember)
        else
          soundlist.append(theMember.name)
        end if
      end if
    end repeat
  end repeat
  return soundlist
end

 


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