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Behavior RotateWithSound

Added on 7/24/2000

 

Compatibilities:
behavior D7 D8 Mac PC Shockwave

This item has not yet been rated

Author: KurtKoenig (website)

Rotate a Sprite clockwise or counterclockwise while sound behavior

Download PC Source    Download Mac Source
--Rotate a Sprite clockwise or counterclockwise while sound behavior.
---------------------------------------------------------------------
---------------------------------------------------------------------

--   Kurt Koenig * Belgium

------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------

property WhichSprite, HowFast,RotSound,
WhichSound, WhichChannel, CCW

on getPropertyDescriptionList
  desclist = [:]
  
  addprop desclist, #WhichSprite, [#comment : "The rotating Sprite is Spritenumber",
# format : #integer, # default : ""]
  addprop desclist, #HowFast, [#comment : "The Sprites rotation speed is",
# format : #integer, # default : 5, #range : [#min:1, #max:10]]
  addprop desclist, #CCW, [#comment : "Rotate CounterClockWise ?",
# format : #boolean, # default : False]
  addprop desclist, #RotSound, [#comment : "Play sound during rotation ?",
# format : #boolean, # default : False]
  addprop desclist, #WhichSound, [#comment : "Choose a soundmember to play",
# format : #member, # default : ""]
  addprop desclist, #WhichChannel, [#comment : "Play sound in which soundchannel (1-8) ?",
# format : #integer, # default : "3"]
  return desclist
end getPropertyDescriptionList


on getbehaviordescription
  return "Rotate a Sprite clockwise or counterclockwise."&RETURN&"
You can set a rotation speed, and use a sound "&RETURN&"
while rotating.This behavior acts on mousedown."&RETURN&"
Drop on a Sprite to rotate directly, or drop it on "&RETURN&"
a button to rotate a given sprite."
end getbehaviordescription


on getbehaviortooltip
  return "Rotate a Sprite clockwise or counterclockwise"
end getbehaviortooltip  


on mousedown
  if RotSound  = true then puppetsound WhichChannel, whichSound
  repeat while the mousedown
    if CCW = FALSE then
      sprite (WhichSprite) . rotation = sprite (WhichSprite) . rotation + HowFast
    else
      sprite (WhichSprite) . rotation = sprite (WhichSprite) . rotation - HowFast
    end if
    updatestage
  end repeat
end mousedown


on mouseup me
  puppetSound WhichChannel, 0
end mouseup

 


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