----Get Behavior description----
on getBehaviorDescription
return "This Behavior Toggles the ActionsEnabled Property of a Flash Member" & RETURN & RETURN &
"Parameters" & RETURN &
"* Flash Member." & RETURN &
"* Where to attach this Script"
end
----Get Behavior description----
----Get Behavior Parameters----
on getPropertyDescriptionList
flashmememberlist = searchflashMember()
set description = [:]
if flashmememberlist.count() > 0 then
addProp description, #theMember, [#format:#String, #comment: "Which Flash Member ?",
#range:flashmememberlist,#default:flashmememberlist[1]]
else
addProp description, #theMember, [#format:#Graphic, #comment: "Which Flash Member ?",#default:1]
end if
if the currentspritenum = 0 then
addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
#range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
else
addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
#range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]
end if
return description
end
----Get Behavior Parameters----
----Can be attached to both Sprite and Frame Scripts----
on isOKToAttach (me, aSpriteType, aSpriteNum)
case aSpriteType of
#graphic:
return True
#script:
return True
end case
end isOKToAttach
----Can be attached to both Sprite and Frame Scripts----
----Search for Flash Member----
on searchflashMember me
FlashMembersList = []
maxCastLib = the number of castLibs
repeat with theCastLib = 1 to maxCastLib
maxMember = the number of members of castLib theCastLib
repeat with memberNumber = 1 to maxMember
theMember = member(memberNumber, theCastLib)
if theMember.type = #Flash then
if theMember.name = EMPTY then
FlashMembersList.append(theMember)
else
FlashMembersList.append(theMember.name)
end if
end if
end repeat
end repeat
return FlashMembersList
end
----Search for Flash Member----
----Events----
on EnterFrame me
if WhereTo = "On EnterFrame" then
setActionsEnableprop
end if
end EnterFrame
on ExitFrame me
if WhereTo = "On ExitFrame" then
setActionsEnableprop
end if
end ExitFrame
on MouseUp
if WhereTo = "On MouseUp" then
setActionsEnableprop
end if
end MouseUp
on MouseDown
if WhereTo = "On MouseDown" then
setActionsEnableprop
end if
end MouseDown
on MouseEnter
if WhereTo = "On MouseEnter" then
setActionsEnableprop
end if
end MouseEnter
on MouseLeave
if WhereTo = "On MouseLeave" then
setActionsEnableprop
end if
end MouseLeave
----Events----
----Custom Handler to set ButtonsEnabled Property----
on setActionsEnableprop
if member (theMember).type = #Flash then
Member(theMember).actionsEnabled = not(Member(theMember).actionsEnabled)
end if
end
----Custom Handler to set ButtonsEnabled Property----
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