------ Get Behavior Description List ------
on getPropertyDescriptionList me
set description = [:]
Soundmememberlist=searchSoundMember(me)
if the currentspritenum = 0 then exit
theMember = sprite(the currentSpriteNum).member
theMemberNumber = theMember.number
addProp description, #RolloverCursor, [#comment: "Set the RollOver Cursor To(On Rollver) :",#format:#cursor,#default:280]
addProp description, #Rollovermember, [#comment: "Set RollOver Member To :" ,#format:#Graphic,#default:member(theMemberNumber+1)]
if Soundmememberlist.count > 0 then
addProp description, #soundmember, [#comment: "Play Sound on rollover :",#format:#String,#range:Soundmememberlist,#default:Soundmememberlist[1]]
addProp description, #soundchannel, [#comment: "Choose SoundChannel :",#format:#Integer,#range:[#min:1,#max:8],#default:1]
end if
return description
end getPropertyDescriptionList
------ Get Behavior Description List ------
-- Get Behavior description --
on getBehaviorDescription me
return "Change Cursor,Memer and Play sound On Rollover " & RETURN & RETURN & "This Behavior Changes the Member & Cursor of the sprite to the Specified member and Cursor and Plays the Sound specified." & RETURN & RETURN & "PARAMETERS:" & RETURN & "* RollOver Cursor" & RETURN & "* RollOver Member" & RETURN & "* Sound Member" & RETURN & "* Sound Channel"
end getBehaviorDescription
-- Get Behavior description --
------ Availbale for both Frame and Sprite Script ------
on isOKToAttach (me, aSpriteType, aSpriteNum)
case aSpriteType of
#graphic:
return true
#script:
return false
end case
end isOKToAttach
------ Availbale for both Frame and Sprite Script ------
-- Events --
on beginsprite
StandardMember = sprite(spritenum).member
savedCursor=sprite(spritenum).cursor
end
on mouseenter me
Sprite(Spritenum).member=Rollovermember
Sprite(Spritenum).cursor=RolloverCursor
updatestage
if SoundChannel >= 1 then
if member(soundmember).type =#sound then
puppetsound soundchannel soundmember
end if
if member(soundmember).type =#swa then
member(soundmember).play()
end if
end if
end MouseEnter
on MouseLeave me
Sprite(Spritenum).member=StandardMember
Sprite(Spritenum).cursor=savedCursor
updatestage
if SoundChannel >= 1 then
if member(soundmember).type =#sound then
puppetsound soundchannel 0
end if
if member(soundmember).type =#swa then
member(soundmember).stop()
end if
end if
end MouseLeave
------ Events ------
----search for sound members ----
on searchSoundMember me
Soundmememberlist = []
maxCastLib = the number of castLibs
repeat with theCastLib = 1 to maxCastLib
maxMember = the number of members of castLib theCastLib
repeat with memberNumber = 1 to maxMember
theMember = member(memberNumber, theCastLib)
if theMember.type = #sound or theMember.type=#swa then
if theMember.name = EMPTY then
Soundmememberlist.append(theMember)
else
Soundmememberlist.append(theMember.name)
end if
end if
end repeat
end repeat
return Soundmememberlist
end
----search for sound members ----
Contact
MMI
36 South Court Sq
Suite 300
Newnan, GA 30263
USA