Set PlayBackMode Property of a Animated Gif Cast Member
Added on 5/30/2000
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Sets PlayBackMode Property of a Animated Gif Cast Member
---- written for Director 8 ---
---- Kumar.K ----
---- kumark@icode.com ----
------ Custom Properties ------
property theMember,WhereTo,PlayBackModeProp
-- Events --
on EnterFrame me
if WhereTo = "On EnterFrame" then
setplayBackModeProp
end if
end EnterFrame
on ExitFrame me
if WhereTo = "On EnterFrame" then
setplayBackModeProp
end if
end ExitFrame
on MouseUp
if WhereTo = "On MouseUp" then
setplayBackModeProp
end if
end MouseUp
on MouseDown
if WhereTo = "On MouseDown" then
setplayBackModeProp
end if
end MouseDown
on MouseEnter
if WhereTo = "On MouseEnter" then
setplayBackModeProp
end if
end MouseEnter
on MouseLeave
if WhereTo = "On MouseLeave" then
setplayBackModeProp
end if
end MouseLeave
------ Events ------
------ Get Behavior Description List ------
on getPropertyDescriptionList me
AnimGifmememberlist = searchAnimGifMember(me)
if AnimGifmememberlist.count() > 0 then
set description = [:]
addProp description, #theMember, [#format:#String, #comment: "Which
Animated Gif Member ?",
#range:AnimGifmememberlist,#default:AnimGifmememberlist[1]]
addProp description, #PlayBackModeProp, [#format:#String, #comment: "Set
PlayBackMode Property to :",
#range:["Normal","LockStep","Fixed"],#default:"Normal"]
if the currentspritenum = 0 then
addProp description, #WhereTo, [#comment: "Where To Attach ?"
,#format:#String,
#range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
else
addProp description, #WhereTo, [#comment: "Where To Attach ?"
,#format:#String,
#range:["On MouseUp","On MouseDown","On MouseEnter","On
MouseLeave"],#default:"On MouseUp"]
end if
return description
else
exit
end if
end getPropertyDescriptionList
------ Get Behavior Description List ------
-- Get Behavior description --
on getBehaviorDescription
return "This Behavior Changes the PlayBackMode property of a Animated Gif
member" & RETURN & RETURN &
"Parameters" & RETURN &
"* Animated Gif Member." & RETURN &
"* PlayBackMode Mode." & RETURN &
"* Where to attach this Script"
end
------ Availbale for both Frame and Sprite Script ------
on isOKToAttach (me, aSpriteType, aSpriteNum)
case aSpriteType of
#graphic:
return true
#script:
return true
end case
end isOKToAttach
------ Availbale for both Frame and Sprite Script ------
------ Search for Flash Member ------
on searchAnimGifMember me
AnimGifmememberlist = []
maxCastLib = the number of castLibs
repeat with theCastLib = 1 to maxCastLib
maxMember = the number of members of castLib theCastLib
repeat with memberNumber = 1 to maxMember
theMember = member(memberNumber, theCastLib)
if theMember.type = #animgif then
if theMember.name = EMPTY then
AnimGifmememberlist.append(theMember)
else
AnimGifmememberlist.append(theMember.name)
end if
end if
end repeat
end repeat
return AnimGifmememberlist
end
------ Search for Flash Member ------
-- Custom Handler to set playBackMode Property --
on setplayBackModeProp
if member (theMember).type = #animgif then
case PlayBackModeProp of
"Normal":
member(theMember).playBackMode = #Normal
"LockStep":
member(theMember).playBackMode = #LockStep
"Fixed":
member(theMember).playBackMode = #Fixed
end case
end if
end
-- Custom Handler to set playBackMode Property --
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