Maze handler script. The visible sprites are placed using Matte Ink.
on mouseDown
-- Constants:
set hiddenSprite=48 -- Channel used to pre-test object"s location
set mapSprite=1 -- Map of allowable area
set testX=the mouseH -- save the mouse position RIGHT NOW!
set testY=the mouseV
set me to the clickOn -- Remember which channel this object is using
-- Calculate the mouse"s offset from the object"s registration point
set offsetestX to the locH of sprite me
set offsetestY to the locV of sprite me
set offsetestX=offsetestX-testX
set offsetestY=offsetestY-testY
set the castNum of sprite hiddenSprite to the castNum of sprite me
set the visible of sprite hiddenSprite to FALSE
set goodX=the mouseH+offsetestX
set goodY=the mouseV+offsetestY
--Track the movement:
repeat while the stillDown
-- Test for the collision:
set testX=the mouseH+offsetestX
set testY=the mouseV+offsetestY
set the loc of sprite hiddenSprite to point(testX, testY)
updateStage
if (sprite hiddenSprite within mapSprite) then
set the loc of sprite me to point(testX, testY)
set goodX=testX
set goodY=testY
else
set the loc of sprite me to point(goodX, goodY)
updateStage
end if
end repeat
end mouseDown
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