----Get Behavior description----
on getBehaviorDescription
return "This Behavior Sets the Properties of a Flash Sprite" & RETURN & RETURN & \
"Please gothrough README Cast member for more details" & RETURN & RETURN & \
"Parameters" & RETURN & \
"* Flash Member." & RETURN & \
"* True/False." & RETURN & \
"* Where to attach this Script"
end
----Get Behavior description----
----Get Behavior Parameters----
on getPropertyDescriptionList
set description = [:]
theflashmemlist = searchflashsprite()
if theflashmemlist.count > 0 then
addProp description, #WhichSprite, [#format:#Integer, #comment: "Which Flash Sprite ?",#range:theflashmemlist,#default:theflashmemlist[1]]
else
addProp description, #WhichSprite, [#format:#Integer, #comment: "Which Flash Sprite ?",#default:1]
end if
addProp description, #ActionsEnableprop, [#format:#Boolean, #comment: "Set ActionsEnabled Property to ", \
#default:True]
addProp description, #broadcastprop, [#format:#Boolean, #comment: "Set BroadCast Property to ", \
#default:True]
addProp description, #buttonsenabledprop, [#format:#Boolean, #comment: "Set ButtonsEnabled Property to ", \
#default:True]
addProp description, #directtostageprop, [#format:#Boolean, #comment: "Set DirectToStage Property to ", \
#default:False]
addProp description, #ImageEnabledProp, [#format:#Boolean, #comment: "Set ImageEnabled Property to ", \
#default:False]
addProp description, #Linkedprop, [#format:#Boolean, #comment: "Set Linked Property to ", \
#default:True]
addProp description, #obeyRotationprop, [#format:#Boolean, #comment: "Set Obey Rotation Property to ", \
#default:False]
addProp description, #staticprop, [#format:#Boolean, #comment: "Set Static Property to ", \
#default:False]
if the currentspritenum = 0 then
addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String, \
#range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
else
addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String, \
#range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]
end if
return description
end
----Get Behavior Parameters----
----Can be attached to both Sprite and Frame Scripts----
on isOKToAttach (me, aSpriteType, aSpriteNum)
case aSpriteType of
#graphic:
return True
#script:
return True
end case
end isOKToAttach
----Can be attached to both Sprite and Frame Scripts----
----Search for Flash Member on the Stage----
on searchflashsprite
set theflashmemlist = []
repeat with i=1 to the lastchannel
if sprite(i).member.type = #flash then
theflashmemlist.append(i)
end if
end repeat
return theflashmemlist
end
----Search for Flash Member on the Stage----
----Events----
on EnterFrame me
if WhereTo = "On EnterFrame" then
setActionsEnableprop
end if
end EnterFrame
on ExitFrame me
if WhereTo = "On ExitFrame" then
setActionsEnableprop
end if
end ExitFrame
on MouseUp
if WhereTo = "On MouseUp" then
setActionsEnableprop
end if
end MouseUp
on MouseDown
if WhereTo = "On MouseDown" then
setActionsEnableprop
end if
end MouseDown
on MouseEnter
if WhereTo = "On MouseEnter" then
setActionsEnableprop
end if
end MouseEnter
on MouseLeave
if WhereTo = "On MouseLeave" then
setActionsEnableprop
end if
end MouseLeave
----Events----
----Custom Handler to set ButtonsEnabled Property----
on setActionsEnableprop
if member (WhichSprite).type = #Flash then
Sprite(WhichSprite).actionsEnabled = ActionsEnableprop
member(Sprite(WhichSprite).member).broadcastProps = broadcastprop
Sprite(WhichSprite).buttonsEnabled = buttonsenabledprop
Sprite(WhichSprite).directToStage = directtostageprop
Sprite(WhichSprite).imageEnabled = ImageEnabledProp
member(Sprite(WhichSprite).member).linked = Linkedprop
member(Sprite(WhichSprite).member).obeyScoreRotation = obeyRotationprop
Sprite(WhichSprite).static = staticprop
end if
end
----Custom Handler to set ButtonsEnabled Property----
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