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Macromedia Flash 5 From Scratch
 

 

 

Behavior Set Properties of a Flash Member

Added on 7/6/2000

 

Compatibilities:
behavior D7 D8 Mac PC Shockwave

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Author: KumarK

Set Properties of a Flash Member

Download PC Source    Download Mac Source
----written for Director 8----
----Kumar.K----
----kumark@icode.com----

----Custom Properties----
property theMember,WhereTo,ActionsEnableprop,broadcastprop,buttonsenabledprop,directtostageprop
property ImageEnabledProp,Linkedprop,loopprop,obeyRotationprop,pauseatstartprop,staticprop,soundprop

----Get Behavior description----
on getBehaviorDescription
  return "This Behavior Sets the Properties of a Flash Member" & RETURN & RETURN & \
"Please gothrough README Cast member for more details" & RETURN & RETURN & \
  "Parameters" & RETURN & \
  "* Flash Member." & RETURN & \
  "* True/False." & RETURN & \
  "* Where to attach this Script"
end
----Get Behavior description----

----Get Behavior Parameters----
on getPropertyDescriptionList
  flashmememberlist = searchflashMember()
  set description = [:]  
  if  flashmememberlist.count() > 0 then
    addProp description, #theMember, [#format:#String, #comment: "Which Flash Member ?", \
  #range:flashmememberlist,#default:flashmememberlist[1]]
  else
    addProp description, #theMember, [#format:#Graphic, #comment: "Which Flash Member ?",#default:1]
  end if
  addProp description, #ActionsEnableprop, [#format:#Boolean, #comment: "Set ActionsEnabled Property to ", \
   #default:True]
  addProp description, #broadcastprop, [#format:#Boolean, #comment: "Set BroadCast Property to ", \
   #default:True]
  addProp description, #buttonsenabledprop, [#format:#Boolean, #comment: "Set ButtonsEnabled Property to ", \
   #default:True]
  addProp description, #directtostageprop, [#format:#Boolean, #comment: "Set DirectToStage Property to ", \
   #default:False]
  addProp description, #ImageEnabledProp, [#format:#Boolean, #comment: "Set ImageEnabled Property to ", \
   #default:False]
  addProp description, #Linkedprop, [#format:#Boolean, #comment: "Set Linked Property to ", \
   #default:True]
  addProp description, #loopprop, [#format:#Boolean, #comment: "Set Loop Property to ", \
   #default:True]
  addProp description, #obeyRotationprop, [#format:#Boolean, #comment: "Set Obey Rotation Property to ", \
   #default:False]
  addProp description, #pauseatstartprop, [#format:#Boolean, #comment: "Set PausedAtStart Property to ", \
   #default:True]
  addProp description, #staticprop, [#format:#Boolean, #comment: "Set Static Property to ", \
   #default:False]
  addProp description, #soundprop, [#format:#Boolean, #comment: "Set Sound Property to ", \
   #default:True]  
  if the currentspritenum = 0 then
    addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String, \
    #range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
  else
    addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String, \
    #range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]    
  end if      
  return description
end
----Get Behavior Parameters----

----Can be attached to both Sprite and Frame Scripts----
on isOKToAttach (me, aSpriteType, aSpriteNum)
  case aSpriteType of
    #graphic:
      return True
    #script:
      return True
  end case
end isOKToAttach
----Can be attached to both Sprite and Frame Scripts----

----Search for Flash Member----
on searchflashMember me
  FlashMembersList = []
  maxCastLib = the number of castLibs
  repeat with theCastLib = 1 to maxCastLib
    maxMember = the number of members of castLib theCastLib
    repeat with memberNumber = 1 to maxMember
      theMember = member(memberNumber, theCastLib)
      if theMember.type = #Flash then
        if theMember.name = EMPTY then
          FlashMembersList.append(theMember)
        else
          FlashMembersList.append(theMember.name)
        end if
      end if
    end repeat
  end repeat
  return FlashMembersList
end
----Search for Flash Member----


----Events----
on EnterFrame me
  if WhereTo = "On EnterFrame" then
    setActionsEnableprop
  end if
end EnterFrame

on ExitFrame me
  if WhereTo = "On ExitFrame" then
    setActionsEnableprop
  end if
end ExitFrame

on MouseUp
  if WhereTo = "On MouseUp" then
    setActionsEnableprop
  end if
end MouseUp

on MouseDown
  if WhereTo = "On MouseDown" then
    setActionsEnableprop
  end if
end MouseDown

on MouseEnter
  if WhereTo = "On MouseEnter" then
    setActionsEnableprop
  end if
end MouseEnter

on MouseLeave
  if WhereTo = "On MouseLeave" then
    setActionsEnableprop
  end if
end MouseLeave
----Events----

----Custom Handler to set ButtonsEnabled Property----
on setActionsEnableprop
  if member (theMember).type = #Flash then
    Member(theMember).actionsEnabled = ActionsEnableprop
    Member(theMember).broadcastProps = broadcastprop
    Member(theMember).buttonsEnabled = buttonsenabledprop    
    Member(theMember).directToStage = directtostageprop  
    Member(theMember).imageEnabled = ImageEnabledProp      
    Member(theMember).linked = Linkedprop          
    Member(theMember).loop = loopprop    
    Member(theMember).obeyScoreRotation = obeyRotationprop        
    Member(theMember).pausedAtStart = pauseatstartprop        
    Member(theMember).sound = soundprop            
    Member(theMember).static = staticprop                
  end if
end
----Custom Handler to set ButtonsEnabled Property----

 


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