Traditional mine sweeeper. Click all the empty spaces but don"t hit a mine!
Traditional mine sweeeper. Clcik all the empty spaces but don"t hit a mine!
This game takes place on a single sprite, which is manipulated using imaging lingo.
In layperson"s terms, rather than using a bunch of little individual square pieces to draw the board, I"m using the runtime imaging features in Director to manipulate a single image. This is much more efficient, especially when the board gets larger.