Play/ Pause/ Rewind/ StepForward/ StepBackward Video Sprite
Added on 6/15/2000
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Play/ Pause/ Rewind/ StepForward/ StepBackward Video Sprite
---- written for Director 8 ---
---- Kumar.K kumark@icode.com ----
--- Custom Properties ---
property TheSprite,WhereTo,MyAction,second_steps
--- Get Behavior Description List ---
on getPropertyDescriptionList me
DigitalvideoSpriteList=searchDigitalVideo (me)
descriptionlist = [:]
spriteassignlist=["Mouse Up","Mouse Down", "Mouse Enter","Mouse Leave"]
frameassignlist=["Exit Frame","Enter Frame"]
if DigitalvideoSpriteList.count > 0 then
addprop descriptionlist,#TheSprite,[#comment:"Digital Video Sprite Number :", \
#format:#String,#range:DigitalvideoSpriteList,#default:DigitalvideoSpriteList[1]]
else
addprop descriptionlist,#TheSprite,[#comment:"Digital Video Sprite Number :",#format:#Integer,#range:[#min:1,max:the lastchannel],#default:1]
end if
addprop descriptionlist, #MyAction, [#comment:"Action :", #format:#String,#range:["Play","Pause","Rewind","StepForward","StepBackward"],#default:"Play"]
addprop descriptionlist, #second_steps, [#comment:"Step With How many seconds(use only with StepForward/backward) :",#format:#float,#range:[#min:0.5,#max:3.0],#default:1.0]
if the currentspritenum <> 0 then
addprop descriptionlist, #WhereTo, [#comment:"Where To Assign this Script ?", #format:#String,#range:spriteassignlist,#default:spriteassignlist[1]]
else
addprop descriptionlist, #WhereTo, [#comment:"Where To Assign this Script ?", #format:#String,#range:frameassignlist,#default:frameassignlist[2]]
end if
return descriptionlist
end getPropertyDescriptionList
--- Get Behavior Description List ---
-- Get Behavior description --
on getBehaviorDescription
return "This Behavior controls Digital Video Sprite " & RETURN & RETURN & \
"Parameters" & RETURN & \
"* Digital Video Sprite." & RETURN & \
"* Action" & RETURN & \
"* Where to attach this Script"
end
-- Get Behavior description --
-- events --
on mouseUp me
if WhereTo="Mouse Up" then
ControlVideoSprite
end if
end
on mouseDown me
if WhereTo="Mouse Down" then
ControlVideoSprite
end if
end
on mouseEnter me
if WhereTo="Mouse Enter" then
ControlVideoSprite
end if
end
on mouseLeave me
if WhereTo="Mouse Leave" then
ControlVideoSprite
end if
end
on enterframe
if WhereTo="Enter Frame" then
ControlVideoSprite
end if
end
on ExitFrame
if WhereTo="Exit Frame" then
ControlVideoSprite
end if
end
-- events --
-- custom handlers --
on ControlVideoSprite
if member(sprite(TheSprite).member).type=#digitalvideo or member(sprite(TheSprite).member).type=#QuickTimeMedia then
case MyAction of
"Play":
if the movierate of sprite TheSprite=0 then
the movierate of sprite TheSprite=1
end if
"Pause":the movierate of sprite TheSprite=0
"Rewind":
if the movietime of sprite TheSprite<>0 then
the movierate of sprite TheSprite=0
the movietime of sprite TheSprite=0
the movierate of sprite TheSprite=1
else
if the movietime of sprite TheSprite=0 and the movierate of sprite TheSprite=0 then
the movierate of sprite TheSprite=1
end if
end if
"StepForward": set the movietime of sprite TheSprite =the movietime of sprite TheSprite + (second_steps*60)
"StepBackward": set the movietime of sprite TheSprite =the movietime of sprite TheSprite - (second_steps*60)
end case
end if
end
-- custom handlers --
------ Availbale for both Frame & Sprite Script ------
on isOKToAttach (me, aSpriteType, aSpriteNum)
case aSpriteType of
#graphic:
return true
#script:
return True
end case
end isOKToAttach
------ Availbale for both Frame & Sprite Script ------
------ Search for QT/AVI Sprite ------
on searchDigitalVideo me
DigitalvideoSpriteList = []
repeat with i = 1 to the lastchannel
if member(sprite(i).member).type=#digitalvideo or member(sprite(i).member).type=#QuickTimeMedia then
DigitalvideoSpriteList.append(i)
end if
end repeat
return DigitalvideoSpriteList
end
------ Search for QT/AVI Sprite ------
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