------ Get Behavior Description List ------
on getPropertyDescriptionList me
set description = [:]
if the currentspritenum <> 0 then exit
addProp description, #soundchannel, [#comment: "Wait for Which Channel ?", #format:#Integer, #range:[#min:1,#Max:8],#default:1]
addProp description, #whereto, [#comment: "What to do after sound finishes Playing ?", #format:#String,
#range:["Go Next Frame","Go Next Marker", "Go Previous marker", "Go Loop","Exit"],#default:"Go Next Frame"]
return description
end getPropertyDescriptionList
------ Get Behavior Description List ------
-- Get Behavior description --
on getBehaviorDescription
return "This Behavior waits on a frame till the sound in the specified finishes Playing. " & RETURN & RETURN &
"Parameters" & RETURN &
"* Sound Channel" & RETURN &
"* What to do after sound gets over"
end
-- Get Behavior description --
-- Events --
on prepareframe me
sound(soundchannel).breakLoop()
end
on ExitFrame me
if soundbusy(soundchannel) then
go the frame
else
case whereto of:
"Go Next Frame": go the frame + 1
"Go Next Marker": go Next
"Go Previous marker": go previous
"Go Loop":
go loop
"Exit":quit
end case
end if
end ExitFrame
------ Events ------
------ Can be attached to only Script Channel ------
on isOKToAttach (me, aSpriteType, aSpriteNum)
case aSpriteType of
#script:
return true
end case
end isOKToAttach
------ Can be attached to only Script Channel ------
Contact
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USA