---- written for Director 8 ---
---- Kumar.K ----
---- kumark@icode.com ----
------ Custom Properties ------
property WhichSprite,HPos,Vpos,WhereTo
-- Get Behavior Parameters --
on getPropertyDescriptionList
set description = [:]
addProp description, #WhichSprite, [#format:#Integer, #comment: "Which Sprite ?", #default:1,
#range:[#Min:1,#Max:the lastchannel]]
addProp description, #HPos, [#format:#Integer, #comment: "Set the Horizontal Position of RegPoint of Sprite to :",
#range:[#Min:1,#Max:800],#default:100]
addProp description, #VPos, [#format:#Integer, #comment: "Set the Vertical Position of RegPoint of Sprite to :",
#range:[#Min:1,#Max:600],#default:100]
if the currentspritenum = 0 then
addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
#range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
else
addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
#range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]
end if
return description
end
-- Can be attached to both Sprite and Frame Scripts --
on isOKToAttach (me, aSpriteType, aSpriteNum)
case aSpriteType of
#graphic:
return True
#script:
return True
end case
end isOKToAttach
-- Get Behavior description --
on getBehaviorDescription
return "This Behavior Controls Registration Point of Sprite." & RETURN & RETURN &
"Parameters" & RETURN &
"*Sprite Number." & RETURN &
"* Horizontal position." & RETURN &
"* Vertical position." & RETURN &
"* Where to attach this Script"
end
-- Events --
on EnterFrame me
if WhereTo = "On EnterFrame" then
controlLoc
end if
end EnterFrame
on ExitFrame me
if WhereTo = "On EnterFrame" then
controlLoc
end if
end ExitFrame
on MouseUp
if WhereTo = "On MouseUp" then
controlLoc
end if
end MouseUp
on MouseDown
if WhereTo = "On MouseDown" then
controlLoc
end if
end MouseDown
on MouseEnter
if WhereTo = "On MouseEnter" then
controlLoc
end if
end MouseEnter
on MouseLeave
if WhereTo = "On MouseLeave" then
controlLoc
end if
end MouseLeave
-- Custom Handler to Control Location of a Sprite --
on controlLoc
member(sprite(WhichSprite).member).regpoint=point(Hpos,Vpos)
updatestage
end
-- Custom Handler to Control Location of a Sprite --
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