---- written for Director 8 ---
---- Kumar.K ----
---- kumark@icode.com ----
------ Custom Properties ------
property WhichSprite,LineDirectionprop,WhereTo
-- Get Behavior Parameters --
on getPropertyDescriptionList
set description = [:]
addProp description, #WhichSprite, [#format:#Integer, #comment: "Which Shape Sprite ?",#default:1]
addProp description, #LineDirectionprop, [#format:#String, #comment: "Set Line Direction to : ",
#range:["Right to Left","Left to Right"],#default:"Right to Left" ]
if the currentspritenum = 0 then
addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
#range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
else
addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
#range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]
end if
return description
end
-- Can be attached to both Sprite and Frame Scripts --
on isOKToAttach (me, aSpriteType, aSpriteNum)
case aSpriteType of
#graphic:
return True
#script:
return True
end case
end isOKToAttach
-- Get Behavior description --
on getBehaviorDescription
return "This Behavior Changes the Line Direction of a Shape Sprite." & RETURN & RETURN &
"Parameters" & RETURN &
"* Shape Sprite." & RETURN &
"* Line Direction." & RETURN &
"* Where to attach this Script"
end
-- Events --
on EnterFrame me
if WhereTo = "On EnterFrame" then
controlLineDirection
end if
end EnterFrame
on ExitFrame me
if WhereTo = "On EnterFrame" then
controlLineDirection
end if
end ExitFrame
on MouseUp
if WhereTo = "On MouseUp" then
controlLineDirection
end if
end MouseUp
on MouseDown
if WhereTo = "On MouseDown" then
controlLineDirection
end if
end MouseDown
on MouseEnter
if WhereTo = "On MouseEnter" then
controlLineDirection
end if
end MouseEnter
on MouseLeave
if WhereTo = "On MouseLeave" then
controlLineDirection
end if
end MouseLeave
-- Custom Handler to change Line Direction of a Shape Sprite--
on controlLineDirection
if member (sprite(WhichSprite).member).type = #shape then
case LineDirectionprop of
"Right to Left": member(sprite(WhichSprite).member).lineDirection=1
"Left to Right":member(sprite(WhichSprite).member).lineDirection=0
end case
end if
end
-- Custom Handler to change Line Direction of a Shape Sprite--
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