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Behavior Set Rotation angle of a Flash Sprite

Added on 5/31/2000

 

Compatibilities:
behavior D8 Mac PC Shockwave

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Author: KumarK

Set Rotation angle of a Flash Sprite

---- written for Director 8 ---
---- Kumar.K kumark@icode.com ----
------ Custom Properties ------
property WhichSprite,RotateProp,WhereTo

-- Get Behavior Parameters --
on getPropertyDescriptionList
  set description = [:]
  addProp description, #WhichSprite, [#format:#Integer, #comment: "Which Flash Sprite ?",#default:1]
  addProp description, #RotateProp, [#format:#Integer, #comment: "Rotate By :",
  #range:[#Min: 0, #max: 360],#default:60]
  if the currentspritenum = 0 then
    addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
    #range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
  else
    addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
    #range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]    
  end if      
  return description
end

-- Can be attached to both Sprite and Frame Scripts --
on isOKToAttach (me, aSpriteType, aSpriteNum)
  case aSpriteType of
    #graphic:
      return True
    #script:
      return True
  end case
end isOKToAttach

-- Get Behavior description --
on getBehaviorDescription
  return "This Controls Rotation a Flash Sprite" & RETURN & RETURN &
  "Parameters" & RETURN &
  "* Flash Sprite." & RETURN &
  "* Rotation Angle." & RETURN &
  "* Where to attach this Script"
end

-- Events --
on EnterFrame me
  if WhereTo = "On EnterFrame" then
    controlRotate
  end if
end EnterFrame

on ExitFrame me
  if WhereTo = "On EnterFrame" then
    controlRotate
  end if
end ExitFrame

on MouseUp
  if WhereTo = "On MouseUp" then
    controlRotate
  end if
end MouseUp

on MouseDown
  if WhereTo = "On MouseDown" then
    controlRotate
  end if
end MouseDown

on MouseEnter
  if WhereTo = "On MouseEnter" then
    controlRotate
  end if
end MouseEnter

on MouseLeave
  if WhereTo = "On MouseLeave" then
    controlRotate
  end if
end MouseLeave

-- Custom Handler to control Rotation Property --
on controlRotate
  if member (sprite(WhichSprite).member).type = #Flash then
    member(sprite (WhichSprite).member).obeyScoreRotation = 1
    sprite(WhichSprite).rotation = sprite(WhichSprite).rotation + RotateProp
  end if
end
-- Custom Handler to control Rotation Property --

 


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