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Behavior Set actionsEnabled Property of a Flash Member

Added on 5/31/2000

 

Compatibilities:
behavior D8 Mac PC Shockwave

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Author: KumarK

Set actionsEnabled Property of a Flash Member

Download PC Source    Download Mac Source
----written for Director 8----
----Kumar.K----
----kumark@icode.com----

----Custom Properties----
property theMember,ActionsEnableprop,WhereTo

----Get Behavior description----
on getBehaviorDescription
  return "This Behavior Sets the ActionsEnabled Property of a Flash Member" & RETURN & RETURN &
  "Parameters" & RETURN &
  "* Flash Member." & RETURN &
  "* True/False." & RETURN &
  "* Where to attach this Script"
end
----Get Behavior description----

----Get Behavior Parameters----
on getPropertyDescriptionList
flashmememberlist = searchflashMember()
  set description = [:]  
  if  flashmememberlist.count() > 0 then
    addProp description, #theMember, [#format:#String, #comment: "Which Flash Member ?",
  #range:flashmememberlist,#default:flashmememberlist[1]]
  else
    addProp description, #theMember, [#format:#Graphic, #comment: "Which Flash Member ?",#default:1]
  end if
  addProp description, #ActionsEnableprop, [#format:#Boolean, #comment: "Set ActionsEnabled Property to ",
   #default:True]
  if the currentspritenum = 0 then
    addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
    #range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
  else
    addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
    #range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]    
  end if      
  return description
end
----Get Behavior Parameters----

----Can be attached to both Sprite and Frame Scripts----
on isOKToAttach (me, aSpriteType, aSpriteNum)
  case aSpriteType of
    #graphic:
      return True
    #script:
      return True
  end case
end isOKToAttach
----Can be attached to both Sprite and Frame Scripts----

----Search for Flash Member----
on searchflashMember me
  FlashMembersList = []
  maxCastLib = the number of castLibs
  repeat with theCastLib = 1 to maxCastLib
    maxMember = the number of members of castLib theCastLib
    repeat with memberNumber = 1 to maxMember
      theMember = member(memberNumber, theCastLib)
      if theMember.type = #Flash then
        if theMember.name = EMPTY then
          FlashMembersList.append(theMember)
        else
          FlashMembersList.append(theMember.name)
        end if
      end if
    end repeat
  end repeat
  return FlashMembersList
end
----Search for Flash Member----


----Events----
on EnterFrame me
  if WhereTo = "On EnterFrame" then
    setActionsEnableprop
  end if
end EnterFrame

on ExitFrame me
  if WhereTo = "On ExitFrame" then
    setActionsEnableprop
  end if
end ExitFrame

on MouseUp
  if WhereTo = "On MouseUp" then
    setActionsEnableprop
  end if
end MouseUp

on MouseDown
  if WhereTo = "On MouseDown" then
    setActionsEnableprop
  end if
end MouseDown

on MouseEnter
  if WhereTo = "On MouseEnter" then
    setActionsEnableprop
  end if
end MouseEnter

on MouseLeave
  if WhereTo = "On MouseLeave" then
    setActionsEnableprop
  end if
end MouseLeave
----Events----

----Custom Handler to set ButtonsEnabled Property----
on setActionsEnableprop
  if member (theMember).type = #Flash then
    Member(theMember).actionsEnabled = ActionsEnableprop
  end if
end
----Custom Handler to set ButtonsEnabled Property----

 


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