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Behavior Set ButtonsEnabled Property of a Flash Sprite

Added on 5/31/2000

 

Compatibilities:
behavior D8 Mac PC Shockwave

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Author: KumarK

Set ButtonsEnabled Property of a Flash Sprite

Download PC Source    Download Mac Source
----written for Director 8----
----Kumar.K----
----kumark@icode.com----

----Custom Properties----
property WhichSprite,ButtonsEnableProp,WhereTo

----Get Behavior description----
on getBehaviorDescription
  return "This Behavior Sets the ButtonsEnabled Property of a Flash Sprite" & RETURN & RETURN &
  "Parameters" & RETURN &
  "* Flash Sprite." & RETURN &
  "* True/False." & RETURN &
  "* Where to attach this Script"
end
----Get Behavior description----

----Get Behavior Parameters----
on getPropertyDescriptionList
  set description = [:]
  theflashmemlist = searchflashsprite()
  if theflashmemlist.count > 0  then
    addProp description, #WhichSprite, [#format:#Integer, #comment: "Which Flash Sprite ?",#range:theflashmemlist,#default:theflashmemlist[1]]
  else
    addProp description, #WhichSprite, [#format:#Integer, #comment: "Which Flash Sprite ?",#default:1]
  end if
  addProp description, #ButtonsEnableProp, [#format:#Boolean, #comment: "Set ButtonsEnabled Property to ",
   #default:True]
  if the currentspritenum = 0 then
    addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
    #range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
  else
    addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
    #range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]    
  end if      
  return description
end
----Get Behavior Parameters----

----Can be attached to both Sprite and Frame Scripts----
on isOKToAttach (me, aSpriteType, aSpriteNum)
  case aSpriteType of
    #graphic:
      return True
    #script:
      return True
  end case
end isOKToAttach
----Can be attached to both Sprite and Frame Scripts----

----Search for Flash Member on the Stage----
on searchflashsprite
  set theflashmemlist = []
  repeat with i=1 to the lastchannel
    if sprite(i).member.type = #flash then
      theflashmemlist.append(i)
    end if
  end repeat
  return theflashmemlist
end
----Search for Flash Member on the Stage----

----Events----
on EnterFrame me
  if WhereTo = "On EnterFrame" then
    setButtonsEnableProp
  end if
end EnterFrame

on ExitFrame me
  if WhereTo = "On ExitFrame" then
    setButtonsEnableProp
  end if
end ExitFrame

on MouseUp
  if WhereTo = "On MouseUp" then
    setButtonsEnableProp
  end if
end MouseUp

on MouseDown
  if WhereTo = "On MouseDown" then
    setButtonsEnableProp
  end if
end MouseDown

on MouseEnter
  if WhereTo = "On MouseEnter" then
    setButtonsEnableProp
  end if
end MouseEnter

on MouseLeave
  if WhereTo = "On MouseLeave" then
    setButtonsEnableProp
  end if
end MouseLeave
----Events----

----Custom Handler to set ButtonsEnabled Property----
on setButtonsEnableProp
  if member (sprite(WhichSprite).member).type = #Flash then
    sprite(WhichSprite).actionsEnabled = True
    sprite(WhichSprite).buttonsEnabled = ButtonsEnableProp
  end if
end
----Custom Handler to set ButtonsEnabled Property----

 


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