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Limited Text Behavior
 

 

 

Behavior Set Sound Property of a Flash member

Added on 5/31/2000

 

Compatibilities:
behavior D8 Mac PC Shockwave

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Author: KumarK

Set Sound Property of a Flash member

---- written for Director 8 ---
---- Kumar.K kumark@icode.com ----
------ Custom Properties ------
property  theMember,WhereTo,SoundProp

-- Events --
on EnterFrame me
  if WhereTo = "On EnterFrame" then
    controlSound
  end if
end EnterFrame

on ExitFrame me
  if WhereTo = "On EnterFrame" then
    controlSound
  end if
end ExitFrame

on MouseUp
  if WhereTo = "On MouseUp" then
    controlSound
  end if
end MouseUp

on MouseDown
  if WhereTo = "On MouseDown" then
    controlSound
  end if
end MouseDown

on MouseEnter
  if WhereTo = "On MouseEnter" then
    controlSound
  end if
end MouseEnter

on MouseLeave
  if WhereTo = "On MouseLeave" then
    controlSound
  end if
end MouseLeave
------ Events ------

------ Get Behavior Description List ------
on getPropertyDescriptionList me
  flashmememberlist = searchflashMember(me)
  if  flashmememberlist.count() > 0 then
    set description = [:]
    addProp description, #theMember, [#format:#String, #comment: "Which Flash Member ?",
  #range:flashmememberlist,#default:flashmememberlist[1]]
    addProp description, #SoundProp, [#format:#Boolean, #comment: "Set Sound Property to :",
  #range:[True,false],#default:True]
    if the currentspritenum = 0 then
      addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
    #range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
    else
      addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
    #range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]    
    end if    
    return description
  else
    exit
  end if  
end getPropertyDescriptionList
------ Get Behavior Description List ------

-- Get Behavior description --
on getBehaviorDescription
  return "This Behavior Changes the Sound property of a Flash Member" & RETURN & RETURN &
  "If The FlashMember is already Playing on the stage, before executing " & RETURN &
  "this script, It Will take the Default value, even if You Execute this Script." & RETURN & RETURN &
  "The Next Instance of a this same Falsh Member will get affected." & RETURN & RETURN &
  "Execute This Script before the Falsh member apears on the Screen." & RETURN & RETURN &
  "Parameters:" & RETURN &  
  "* Flash Member whose Sound Property to be Set." & RETURN &
  "* True/False." & RETURN &
  "* Where to attach this Script"
end

------ Availbale for both Frame and Sprite Script ------
on isOKToAttach (me, aSpriteType, aSpriteNum)
  case aSpriteType of
    #graphic:
      return true
    #script:
      return true
  end case
end isOKToAttach
------ Availbale for both Frame and Sprite Script ------

------ Search for Flash Member ------
on searchflashMember me
  FlashMembersList = []
  maxCastLib = the number of castLibs
  repeat with theCastLib = 1 to maxCastLib
    maxMember = the number of members of castLib theCastLib
    repeat with memberNumber = 1 to maxMember
      theMember = member(memberNumber, theCastLib)
      if theMember.type = #Flash then
        if theMember.name = EMPTY then
          FlashMembersList.append(theMember)
        else
          FlashMembersList.append(theMember.name)
        end if
      end if
    end repeat
  end repeat
  return FlashMembersList
end
------ Search for Flash Member ------

-- Custom Handler to set Sound Property --
on controlSound
  if member (theMember).type = #Flash then
    member(theMember).Sound = SoundProp
    updatestage
  end if    
end
-- Custom Handler to set Sound Property --

 


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