---- written for Director 8 ---
---- Kumar.K kumark@icode.com ----
------ Custom Properties ------
property theMember,WhereTo,LoopProp
-- Events --
on EnterFrame me
if WhereTo = "On EnterFrame" then
controlLoop
end if
end EnterFrame
on ExitFrame me
if WhereTo = "On EnterFrame" then
controlLoop
end if
end ExitFrame
on MouseUp
if WhereTo = "On MouseUp" then
controlLoop
end if
end MouseUp
on MouseDown
if WhereTo = "On MouseDown" then
controlLoop
end if
end MouseDown
on MouseEnter
if WhereTo = "On MouseEnter" then
controlLoop
end if
end MouseEnter
on MouseLeave
if WhereTo = "On MouseLeave" then
controlLoop
end if
end MouseLeave
------ Events ------
------ Get Behavior Description List ------
on getPropertyDescriptionList me
flashmememberlist = searchflashMember(me)
if flashmememberlist.count() > 0 then
set description = [:]
addProp description, #theMember, [#format:#String, #comment: "Which Flash Member ?",
#range:flashmememberlist,#default:flashmememberlist[1]]
addProp description, #LoopProp, [#format:#Boolean, #comment: "Set Loop property to :",
#range:[True,false],#default:True]
if the currentspritenum = 0 then
addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
#range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
else
addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
#range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]
end if
return description
else
exit
end if
end getPropertyDescriptionList
------ Get Behavior Description List ------
-- Get Behavior description --
on getBehaviorDescription
return "This Behavior Changes the Loop property of a Flash Member" & RETURN & RETURN &
"If The FlashMember is already Playing on the stage, before executing " & RETURN &
"this script, It Will take the Default value, even if You Execute this Script." & RETURN & RETURN &
"The Next Instance of a this same Falsh Member will get affected." & RETURN & RETURN &
"Execute This Script before the Falsh member apears on the Screen." & RETURN & RETURN &
"Parameters:" & RETURN &
"* Flash Member whose Loop Property to be Set." & RETURN &
"* True/False." & RETURN &
"* Where to attach this Script"
end
------ Availbale for both Frame and Sprite Script ------
on isOKToAttach (me, aSpriteType, aSpriteNum)
case aSpriteType of
#graphic:
return true
#script:
return true
end case
end isOKToAttach
------ Availbale for both Frame and Sprite Script ------
------ Search for Flash Member ------
on searchflashMember me
FlashMembersList = []
maxCastLib = the number of castLibs
repeat with theCastLib = 1 to maxCastLib
maxMember = the number of members of castLib theCastLib
repeat with memberNumber = 1 to maxMember
theMember = member(memberNumber, theCastLib)
if theMember.type = #Flash then
if theMember.name = EMPTY then
FlashMembersList.append(theMember)
else
FlashMembersList.append(theMember.name)
end if
end if
end repeat
end repeat
return FlashMembersList
end
------ Search for Flash Member ------
-- Custom Handler to set Loop Property --
on controlLoop
if member (theMember).type = #Flash then
member(theMember).Loop = LoopProp
updatestage
end if
end
-- Custom Handler to set Loop Property --
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