----written for Director 8----
----Kumar.K----
----kumark@icode.com----
----Custom Properties----
property WhichSprite,QualityLevel,WhereTo
----Get Behavior description----
on getBehaviorDescription
return "This Behavior Changes the Quality Level of a Flash Sprite" & RETURN & RETURN &
"Parameters" & RETURN &
"* Flash Sprite." & RETURN &
"* Quality Level." & RETURN &
"* Where to attach this Script"
end
----Get Behavior description----
----Get Behavior Parameters----
on getPropertyDescriptionList
set description = [:]
theflashmemlist = searchflashsprite()
if theflashmemlist.count() < 0 then
addProp description, #WhichSprite, [#format:#Integer, #comment: "Which Flash Sprite ?",#default:1]
else
addProp description, #WhichSprite, [#format:#Integer, #comment: "Which Flash Sprite ?",#range:theflashmemlist,#default:theflashmemlist[1]]
end if
addProp description, #QualityLevel, [#format:#String, #comment: "Set Quality Level to :",
#range:["autoHigh", "autoLow", "high", "low"],#default:"#high"]
if the currentspritenum = 0 then
addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
#range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
else
addProp description, #WhereTo, [#comment: "Where To Attach ?" ,#format:#String,
#range:["On MouseUp","On MouseDown","On MouseEnter","On MouseLeave"],#default:"On MouseUp"]
end if
return description
end
----Can be attached to both Sprite and Frame Scripts----
on isOKToAttach (me, aSpriteType, aSpriteNum)
case aSpriteType of
#graphic:
return True
#script:
return True
end case
end isOKToAttach
----Can be attached to both Sprite and Frame Scripts----
----Search for Flash Member on the Stage----
on searchflashsprite
set theflashmemlist = []
repeat with i=1 to the lastchannel
if sprite(i).member.type = #flash then
theflashmemlist.append(i)
end if
end repeat
return theflashmemlist
end
----Search for Flash Member on the Stage----
----Events----
on EnterFrame me
if WhereTo = "On EnterFrame" then
setqualitylevel
end if
end EnterFrame
on ExitFrame me
if WhereTo = "On ExitFrame" then
setqualitylevel
end if
end ExitFrame
on MouseUp
if WhereTo = "On MouseUp" then
setqualitylevel
end if
end MouseUp
on MouseDown
if WhereTo = "On MouseDown" then
setqualitylevel
end if
end MouseDown
on MouseEnter
if WhereTo = "On MouseEnter" then
setqualitylevel
end if
end MouseEnter
on MouseLeave
if WhereTo = "On MouseLeave" then
setqualitylevel
end if
end MouseLeave
----Events----
----Custom Handler to set the quality Level----
on setqualitylevel
if member (sprite(WhichSprite).member).type = #Flash then
case QualityLevel of
"autoHigh": sprite(WhichSprite).quality = #autoHigh
"autoLow": sprite(WhichSprite).quality = #autoLow
"high": sprite(WhichSprite).quality = #high
"low": sprite(WhichSprite).quality = #low
end case
end if
end
----Custom Handler to set the quality Level----
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