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Behavior Play/Pause/Rewind a Animated Gif Sprite

Added on 5/30/2000

 

Compatibilities:
behavior D7 D8 Mac PC Shockwave

This item has not yet been rated

Author: KumarK

Play/ Pause/ Rewind a Animated Gif Sprite

---- written for Director 8 ---
---- Kumar.K ----
---- kumark@icode.com ----
------ Custom Properties ------

property WhichSprite,MyAction,WhereTo

-- Get Behavior Parameters --
on getPropertyDescriptionList
  set description = [:]
  addProp description, #WhichSprite, [#format:#Integer, #comment: "Which
Animated Gif Sprite ?",#default:1]
  addProp description, #MyAction, [#format:#String, #comment: "What Actions
? ",
   #range:["Play","Pause","Rewind"],#default:"Play" ]
  if the currentspritenum = 0 then
    addProp description, #WhereTo, [#comment: "Where To Attach ?"
,#format:#String,
    #range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
  else
    addProp description, #WhereTo, [#comment: "Where To Attach ?"
,#format:#String,
    #range:["On MouseUp","On MouseDown","On MouseEnter","On
MouseLeave"],#default:"On MouseUp"]    
  end if      
  return description
end

-- Can be attached to both Sprite and Frame Scripts --
on isOKToAttach (me, aSpriteType, aSpriteNum)
  case aSpriteType of
    #graphic:
      return True
    #script:
      return True
  end case
end isOKToAttach

-- Get Behavior description --
on getBehaviorDescription
  return "This Behavior Controls Animated Gif." & RETURN & RETURN &
  "This Behavior Play/Pause/Rewind Animated Gif." & RETURN & RETURN &
  "Parameters" & RETURN &
  "* Animated Gif Sprite." & RETURN &
  "* Action." & RETURN &
  "* Where to attach this Script"
end

-- Events --
on EnterFrame me
  if WhereTo = "On EnterFrame" then
    controlAnimatedGif
  end if
end EnterFrame

on ExitFrame me
  if WhereTo = "On EnterFrame" then
    controlAnimatedGif
  end if
end ExitFrame

on MouseUp
  if WhereTo = "On MouseUp" then
    controlAnimatedGif
  end if
end MouseUp

on MouseDown
  if WhereTo = "On MouseDown" then
    controlAnimatedGif
  end if
end MouseDown

on MouseEnter
  if WhereTo = "On MouseEnter" then
    controlAnimatedGif
  end if
end MouseEnter

on MouseLeave
  if WhereTo = "On MouseLeave" then
    controlAnimatedGif
  end if
end MouseLeave

-- Custom Handler to Control Animated Gif --
on controlAnimatedGif
  if member (sprite(WhichSprite).member).type = #animgif then
    case MyAction of
      "Play": sprite(WhichSprite).resume()
      "Pause":sprite(WhichSprite).Pause()
      "Rewind":sprite(WhichSprite).Pause()
        sprite(WhichSprite).Rewind()
        sprite(WhichSprite).Resume()
    end case
  end if
end
-- Custom Handler to Control Animated Gif --

 


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