---- written for Director 8 ---
---- Kumar.K ----
---- kumark@icode.com ----
------ Custom Properties ------
property WhichSprite,MyAction,WhereTo
-- Get Behavior Parameters --
on getPropertyDescriptionList
set description = [:]
addProp description, #WhichSprite, [#format:#Integer, #comment: "Which
Animated Gif Sprite ?",#default:1]
addProp description, #MyAction, [#format:#String, #comment: "What Actions
? ",
#range:["Play","Pause","Rewind"],#default:"Play" ]
if the currentspritenum = 0 then
addProp description, #WhereTo, [#comment: "Where To Attach ?"
,#format:#String,
#range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
else
addProp description, #WhereTo, [#comment: "Where To Attach ?"
,#format:#String,
#range:["On MouseUp","On MouseDown","On MouseEnter","On
MouseLeave"],#default:"On MouseUp"]
end if
return description
end
-- Can be attached to both Sprite and Frame Scripts --
on isOKToAttach (me, aSpriteType, aSpriteNum)
case aSpriteType of
#graphic:
return True
#script:
return True
end case
end isOKToAttach
-- Get Behavior description --
on getBehaviorDescription
return "This Behavior Controls Animated Gif." & RETURN & RETURN &
"This Behavior Play/Pause/Rewind Animated Gif." & RETURN & RETURN &
"Parameters" & RETURN &
"* Animated Gif Sprite." & RETURN &
"* Action." & RETURN &
"* Where to attach this Script"
end
-- Events --
on EnterFrame me
if WhereTo = "On EnterFrame" then
controlAnimatedGif
end if
end EnterFrame
on ExitFrame me
if WhereTo = "On EnterFrame" then
controlAnimatedGif
end if
end ExitFrame
on MouseUp
if WhereTo = "On MouseUp" then
controlAnimatedGif
end if
end MouseUp
on MouseDown
if WhereTo = "On MouseDown" then
controlAnimatedGif
end if
end MouseDown
on MouseEnter
if WhereTo = "On MouseEnter" then
controlAnimatedGif
end if
end MouseEnter
on MouseLeave
if WhereTo = "On MouseLeave" then
controlAnimatedGif
end if
end MouseLeave
-- Custom Handler to Control Animated Gif --
on controlAnimatedGif
if member (sprite(WhichSprite).member).type = #animgif then
case MyAction of
"Play": sprite(WhichSprite).resume()
"Pause":sprite(WhichSprite).Pause()
"Rewind":sprite(WhichSprite).Pause()
sprite(WhichSprite).Rewind()
sprite(WhichSprite).Resume()
end case
end if
end
-- Custom Handler to Control Animated Gif --
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