Sets the linked property for an animated Gif member
---- written for Director 8 ---
---- Kumar.K ----
---- kumark@icode.com ----
------ Custom Properties ------
property theMember,WhereTo,LinkedProp
-- Events --
on EnterFrame me
if WhereTo = "On EnterFrame" then
controlLinkedProp
end if
end EnterFrame
on ExitFrame me
if WhereTo = "On EnterFrame" then
controlLinkedProp
end if
end ExitFrame
on MouseUp
if WhereTo = "On MouseUp" then
controlLinkedProp
end if
end MouseUp
on MouseDown
if WhereTo = "On MouseDown" then
controlLinkedProp
end if
end MouseDown
on MouseEnter
if WhereTo = "On MouseEnter" then
controlLinkedProp
end if
end MouseEnter
on MouseLeave
if WhereTo = "On MouseLeave" then
controlLinkedProp
end if
end MouseLeave
------ Events ------
------ Get Behavior Description List ------
on getPropertyDescriptionList me
Animgifmememberlist = searchanimgifMember(me)
if Animgifmememberlist.count() > 0 then
set description = [:]
addProp description, #theMember, [#format:#String, #comment: "Which
Animated Gif Member ?",
#range:Animgifmememberlist,#default:Animgifmememberlist[1]]
addProp description, #LinkedProp, [#format:#Boolean, #comment: "Set
Linked Property to :",
#range:[True,false],#default:True]
if the currentspritenum = 0 then
addProp description, #WhereTo, [#comment: "Where To Attach ?"
,#format:#String,
#range:["On EnterFrame","On ExitFrame"],#default:"On EnterFrame"]
else
addProp description, #WhereTo, [#comment: "Where To Attach ?"
,#format:#String,
#range:["On MouseUp","On MouseDown","On MouseEnter","On
MouseLeave"],#default:"On MouseUp"]
end if
return description
else
exit
end if
end getPropertyDescriptionList
------ Get Behavior Description List ------
-- Get Behavior description --
on getBehaviorDescription
return "This Behavior controls Linked Property of a Animated Gif member" &
RETURN & RETURN &
"If it is False, then the FlashMovie is Imported Inside Director, else
Linked" & RETURN & RETURN &
"Parameters" & RETURN &
"* Animated Gif Member." & RETURN &
"* True/false." & RETURN &
"* Where to attach this Script"
end
------ Availbale for both Frame and Sprite Script ------
on isOKToAttach (me, aSpriteType, aSpriteNum)
case aSpriteType of
#graphic:
return true
#script:
return true
end case
end isOKToAttach
------ Availbale for both Frame and Sprite Script ------
------ Search for Flash Member ------
on searchanimgifMember me
Animgifmememberlist = []
maxCastLib = the number of castLibs
repeat with theCastLib = 1 to maxCastLib
maxMember = the number of members of castLib theCastLib
repeat with memberNumber = 1 to maxMember
theMember = member(memberNumber, theCastLib)
if theMember.type = #animgif then
if theMember.name = EMPTY then
Animgifmememberlist.append(theMember)
else
Animgifmememberlist.append(theMember.name)
end if
end if
end repeat
end repeat
return Animgifmememberlist
end
------ Search for Flash Member ------
-- Custom Handler to set Linked Property --
on controlLinkedProp
if member (theMember).type = #animgif then
member(theMember).Linked = LinkedProp
updatestage
end if
end
-- Custom Handler to set Linked Property --
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