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Creates a trail of sprites behind the cursor. There are two types of trails and you can specify the length of the trail as well as how many sprites are used in it. Also includes handlers to toggle the function on and off as well as reset the sprites. Also allows you to specify what order the trail sprites are drawn in as well as allowing for an overall shift in the z-depth to allow you to have it go behind all other sprites, or in front of them, which out having to worry about where in the score they go.
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