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The Lingo and Shockwave Sourcebook takes multimedia authors through a variety of projects involving Lingo. In order to make the most of this book, you don"t have to know anything about Lingo, but you should definitely be comfortable with Director. After explaining how to manage and navigate scripts, the authors give you a crash course in Lingo by helping you create a game that involves using Lingo"s puppet sprites, variables, conditionals, loops, and more.
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