Drop on the movie, the slider bar, and the control dragger. Cna optionally be used with a field to report the time as well.
--Copyright 1999 Antonio Claudio Quixadá Monteiro
--quixada@ax.apc.org
--If you find this code helpful, send me an e-mail and let me know. :-)
on getBehaviorToolTip me
return "This script shall be assigned to a video sprite,"&RETURN&" rectangular shape sprite (the constraint),"&RETURN&¬
"bitmap sprite (the slider), and field sprite (to display video time)."
end
on getPropertyDescriptionList
set list = [:]
if the type of the member of sprite the currentSpriteNum = #bitmap then
addProp list, #displayCount, [#format:#boolean,#default:FALSE,¬
#comment:"Would you like to display the video time counting while dragging the slider?"¬
&RETURN&"If you do, please put a text field in the stage and assign it this script."]
end if
return list
end
--*********************
on beginSprite me
set thisSprite = the spriteNum of me
if the type of the member of sprite the currentSpriteNum = #bitmap then
set the moveableSprite of sprite thisSprite to TRUE
else if the type of the member of sprite the currentSpriteNum = #shape then
sendAllSprites(#whichSpriteLimit, thisSprite)
set the height of sprite thisSprite to 1
else if the type of the member of sprite the currentSpriteNum = #digitalVideo then
sendAllSprites(#whichSpriteVideo, thisSprite)
else if the type of the member of sprite the currentSpriteNum = #field then
sendAllSprites(#whichSpriteText, thisSprite)
end if
end
--*********************
on enterFrame me
if the type of the member of sprite the currentSpriteNum = #bitmap then
if the mouseDown then
if rollOver(thisSprite) then
set the movieRate of sprite spriteVideo to 0
end if
put the duration of member (the member of sprite spriteVideo) into a
put (the locH of sprite thisSprite) - the locH of sprite spriteLimit into b
put float(a)/the width of sprite spriteLimit into c
if rollOver(thisSprite) then
set the movieTime of sprite spriteVideo to b * c
end if
if not rollOver(thisSprite) then
put the duration of member (the member of sprite spriteVideo) into u
put the width of sprite spriteLimit into v
put float(u) /float(v) into w
put the movieTime of sprite spriteVideo/w into x
put x + the locH of sprite spriteLimit into y
set the locH of sprite thisSprite to y
end if
if displayCount then
if rollOver(thisSprite) then
put the movieTime of sprite spriteVideo/60&&"seconds" into member (the member of sprite spriteText)
end if
end if
else
set the movieRate of sprite spriteVideo to 1
put the duration of member (the member of sprite spriteVideo) into u
put the width of sprite spriteLimit into v
put float(u) /float(v) into w
put the movieTime of sprite spriteVideo/w into x
put x + the locH of sprite spriteLimit into y
set the locH of sprite thisSprite to y
set the locV of sprite thisSprite to the locV of sprite spriteLimit
if displayCount then
put " " into member (the member of sprite spriteText)
end if
end if
else if the type of the member of sprite the currentSpriteNum = #shape then
sendAllSprites(#whichSpriteLimit, thisSprite)
else if the type of the member of sprite the currentSpriteNum = #digitalVideo then
sendAllSprites(#whichSpriteVideo, thisSprite)
else if the type of the member of sprite the currentSpriteNum = #field then
sendAllSprites(#whichSpriteText, thisSprite)
end if
end
--*********************
on whichSpriteLimit me, limitVar
set the constraint of sprite thisSprite to limitVar
set spriteLimit = limitVar
end
--*********************
on whichSpriteVideo me, video
set spriteVideo = video
end
--*********************
on whichSpriteText me, texto
set spriteText = texto
end
--*********************
on getBehaviorDescription
return "This behavior must be assigned to all sprites needed to control the point of a digital¬
video in time. This way, you can drag the slider and reach the exact moment you want to be displayed."¬
&RETURN&RETURN&"The sprites needed are:"&RETURN&¬
"1) Digital video"&RETURN&¬
"2) Bitmap (the slider to be dragged)"&RETURN&¬
"-->This bitmap may be positioned anywhere on the stage, because it will be repositioned ¬
at the left side of the shape sprite, and, as the video plays, it will move from left to right, ¬
according to the video time."&RETURN&¬
"3) Shape (to constrain the slider movement)"&RETURN&¬
"-->This shape may have any widht or height that you want, but MUST be horizontal. ¬
When the movie plays, its height will be reset to 1 pixel."&RETURN&¬
"4) Text field (optional, to display the current video time while dragging the slider)"&RETURN&RETURN&¬
"The Behavior will act in diferent ways, according to the type of the sprite it will be assigned. ¬
The only parameter recquired¬
is to display or not the current video time in the optional text field. The dialog box should appear only¬
when assigning this behavior to the slider bitmap."
end
Contact
MMI
36 South Court Sq
Suite 300
Newnan, GA 30263
USA