Contents
Articles
Behaviors
Books
Director News
Director Web Sites
FAQ
Games
Mailing Lists
News Groups
Project Examples
Reviews
Software
Tools
Useful Web Sites
Utilities
Xtras

Don't miss these
Elapsed Time
Noise Algorithm 2
Field Entry Dialog Box
RUNNING LED's
Buddy Saver
Fade In and Out plus other commands
Stream FlashMember (Frame Script,Cast member as Reference)
Drop File
RegistryReader
HTML-ingo
 

 

 

Behavior turn sprites on/off handlers

Added on 6/30/1999

 

Compatibilities:
D6_5 D7 D8 Mac PC Script

This item has not yet been rated

Author: LorenMork

Turns sprites on and off.

on  TurnSpritesOff  parameter    
  -- Loren Mork, Seattle, Wa, Lmork@aol.com
  -- v1.0  1998  
  -- TurnSpritesOff is a handler that turns a single sprite or
  -- groups of sprites visibility to false, or zero.
  -- Basically it turns them off.
  -- See handler "TurnSpritesOn" for the inverse effect.  
  -- This handler needs at least one parameter to function, but can
  -- have as many as desired.  
  -- Parameters are either single sprites seperated by a comma:
  -- TurnspritesOff 2,6,19,200,201
  -- The above example turns off sprites 2,6,19,200, and 201
  
  -- Or parameters are linear lists composed of two numbers:
  -- the bottom of the range you want shut off,
  -- and the top of the range you want shut off.
  -- TurnspritesOff  [2,10]
  -- The above example shuts off sprites 2 through 10
  
  -- in addition, more than one list can be passed
  -- TurnSpritesOff  [2,10], [15,35], [89,110]
  -- The above example shuts off sprites 2 through 10,
  -- 15 through 35, and 89 through 110.
  
  -- Lists can be also be mixed with integers
  -- in any order
  -- TurnSpritesOff  [2,10], 25, 31, [60,75], 110, 119
  -- The above example turns off sprites 2 through 10, 25, 31,
  -- 60 through 75, 110, and 119.

  set tParamCount = the paramcount
  -- get the number of parameters passed and put in a variable  
  if tParamCount < 1 then exit
  -- defensive check
  -- if no parameters then exit  
  repeat with currentParam = 1 to tParamCount
    -- cycle through the list of parameters  
    put param(currentparam) into tTempParam
    -- pull each parameter out put in local variable
    -- called tTempParam, and examine it    
    if not listp(tTempParam) then
      -- if it is not a list, then it must be a single number    
      if tTempParam > 120 then next repeat
      -- if it is greater than 120 then ignore it and move on      
      if tTempParam < 1 then next repeat
      -- if it is less than 1 ignore it and move on      
      set the visible of sprite tTempParam = 0      
    else
      -- must be a list      
      if count (tTempParam) <> 2 then next repeat
      -- only allow lists with 2 elements; ignore if more or less      
      if ilk(tTempParam,#linearlist) <> 1 then next repeat
      -- filter out any property lists and ignore them      
      set tStartSprite = getat(tTempParam,1)
      set tEndSprite   = getat(tTempParam,2)
      -- coast is clear
      -- rip out the two values on the list
      -- and put into variables      
      if tStartSprite > tEndSprite then
        -- defensive check to see if numbers reversed
        -- if so adjust by using "down to"
        repeat with tSprite = tStartSprite down to tEndSprite
          set the visible of sprite tSprite = 0
        end repeat        
      else
        -- must be correctly formatted
        repeat with tSprite = tStartSprite  to tEndSprite
          set the visible of sprite tSprite = 0
        end repeat        
      end if      
    end if    
  end repeat
end  TurnSpritesOff


on  TurnSpritesOn  parameter  
  -- Loren Mork, Seattle, Wa, Lmork@aol.com
  -- v1.0  1998
  
  -- TurnSpritesOn is a handler that turns a single sprite or
  -- groups of sprites visibility to true, or 1.
  -- Basically it turns them on.
  -- See handler "TurnSpritesOff" for the inverse effect.
  
  -- This handler needs at least one parameter to function, but can
  -- have as many as desired.
  
  -- Parameters are either single sprites seperated by a comma:
  -- TurnspritesOn 2,6,19,200,201
  -- The above example turns on sprites 2,6,19,200, and 201
  
  -- Or parameters can be linear lists composed of two numbers:
  -- the bottom of the range you want shut off,
  -- and the top of the range you want shut off.
  -- TurnspritesOn  [2,10]
  -- The above example turns on sprites 2 through 10
  
  -- in addition, more than one list can be passed at a time:
  -- TurnSpritesOn  [2,10], [15,35], [89,110]
  -- The above example turns on sprites 2 through 10,
  -- 15 through 35, and 89 through 110.
  
  -- Lists can be also be mixed with integers
  -- in any order:
  -- TurnSpritesOn [2,10], 25, 31, [60,75], 110, 119
  -- The above example turns on sprites 2 through 10, 25, 31,
  -- 60 through 75, 110, and 119.
    
  set tParamCount = the paramcount
  -- get the number of parameters passed and put in a variable
  if tParamCount < 1 then exit
  -- defensive check
  -- if no parameters then exit  
  repeat with currentParam = 1 to tParamCount
    -- cycle through the list of parameters    
    put param(currentparam) into tTempParam
    -- pull each parameter out put in local variable
    -- called tTempParam, and examine it    
    if not listp(tTempParam) then
      -- if it is not a list, then it must be a single number      
      if tTempParam > 120 then next repeat
      -- if it is greater than 120 then ignore it and move on    
      if tTempParam < 1 then next repeat
      -- if it is less than 1 ignore it and move on      
      set the visible of sprite tTempParam = 1    
    else
      -- must be a list      
      if count (tTempParam) <> 2 then next repeat
      -- only allow lists with 2 elements; ignore if more or less      
      if ilk(tTempParam,#linearlist) <> 1 then next repeat
      -- filter out any property lists and ignore them      
      set tStartSprite = getat(tTempParam,1)
      set tEndSprite   = getat(tTempParam,2)
      -- coast is clear
      -- rip out the two values on the list
      -- and put into variables      
      if tStartSprite > tEndSprite then
        -- defensive check to see if numbers reversed
        -- if so adjust by using "down to"
        repeat with tSprite = tStartSprite down to tEndSprite
          set the visible of sprite tSprite = 1
        end repeat      
      else
        -- else it must be correctly formatted, so use regular syntax
        repeat with tSprite = tStartSprite  to tEndSprite
          set the visible of sprite tSprite = 1
        end repeat      
      end if    
    end if    
  end repeat  
end TurnSpritesOn

 


Contact

MMI
36 South Court Sq
Suite 300
Newnan, GA 30263
USA

Send e-mail