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Behavior Turn puppeting on for a range of sprite channels

Added on 6/29/1999

 

Compatibilities:
D6_5 D7 D8 Mac PC Script

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Author: MetaforceInteractive

puppetize(start,end) start is the first sprite channel to be puppeted end is the last sprite channel to be puppeted

--Copyright 1997 -1998 Metaforce Interactive.
--http://www.metaforce.com
on puppetize start,end
  if listP(start) then
    repeat with whichSprite in start
      puppetSprite whichSprite,true
    end repeat
  else
    repeat with i = start to end
      puppetSprite i,true
    end repeat
  end if
end

 


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