property sNum
property mode -- static, follow sprite, follow mouse
property lightSprite -- which sprite to follow
property transparency
property red, green, blue
property feather
property offsetX, offsetY
on getBehaviorDescription me
return "Allows you to add a simple drop shadow to a sprite."
end
on getPropertyDescriptionList me
set list = [:]
addProp list, #transparency, [#comment: "Transparency:", #format: #integer, #default: 200, #range: [#max: 255, #min:0]]
addProp list, #red, [#comment: "Red:", #format: #integer, #default: 0, #range: [#max: 255, #min:0]]
addProp list, #green, [#comment: "Green:", #format: #integer, #default: 0, #range: [#max: 255, #min:0]]
addProp list, #blue, [#comment: "Blue:", #format: #integer, #default: 0, #range: [#max: 255, #min:0]]
addProp list, #feather, [#comment: "Feather:", #format: #integer, #default: 0, #range: [#max: 4, #min:0]]
addProp list, #offsetX, [#comment: "Offset X:", #format: #integer, #default: 4]
addProp list, #offsetY, [#comment: "Offset Y:", #format: #integer, #default: 4]
return list
end
-- apply the drop shadow effect
on beginSprite me
set sNum = the spriteNum of me
dropShadow(sprite sNum, [#transparency: transparency, #red: red, #green: green, #blue: blue, #feather: feather, #xOffSet: offsetX, #yOffSet: offsetY])
end
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