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Behavior Setup Anim

Added on 6/10/1999

 

Compatibilities:
D6_5 D7 D8 Mac PC Script

Required Xtras:
Alphamania
Effector Set I for Alphamania

Rating:

Author: MediaLab (website)

Requires Effector Set 1 Behavior Support Scripts

Property pFrames,pStart,pEnd,pInterp,pIn,pOut,pLoop

on getPropertyDescriptionList
   if not alphamaniacCheck(the currentSpriteNum) then exit
  
set pList=[:]
  addProp pList,#pStart,[format:#integer,comment:"Start %:",
                          Default:100,range:[min:0,max:300]]
  
  addProp pList,#pEnd,[format:#integer,comment:"End %:",
                          Default:100,range:[min:0,max:300]]
  
  addProp pList,#pFrames,[format:#integer,comment:"Frames:",Default:15]
  
  addProp pList,#pIn,[format:#integer,comment:"Ease In %:",
                      Default:10,range:[min:0,max:100]]
  
  addProp pList,#pOut,[format:#integer,comment:"Ease Out %:",
                       Default:10,range:[min:0,max:100]]
  
  addProp pList,#pLoop,[format:#boolean,comment:"Pendulum:",Default:false]
  
  addProp pList,#pInterp,[format:#symbol,comment:"Interpolation:",
                          Default:#On,range:[#Off,#On,#Paused]]
  
  return pList
end

on beginSprite me
  set pInterp=interpolation(pInterp)
  
  -- Convert Ease In & Out to frames
  set pIn=(pIn*pFrames) / 100
  set pOut=(pOut*pFrames) / 100
  reset(me)
  
end

on trigger me,reverseFlag
  set s = the spriteNum of me
  if not alphaManiac(s) then exit
  
  if pLoop then
    scale(sprite s,[animMode:#Pendulum,percentage:pStart,
                     scalePercentage:pEnd,numFrames:pFrames,EaseIn:pIn,EaseOut:pOut])
  else
    if reverseFlag then
      scale(sprite s,[animMode:#Range,percentage:pStart,
                     scalePercentage:pEnd,numFrames:pFrames,EaseIn:pIn,EaseOut:pOut])
    else
      scale(sprite s,[animMode:#Range,percentage:pEnd,
                     scalePercentage:pStart,numFrames:pFrames,EaseIn:pIn,EaseOut:pOut])
    end if
  end if
end

on reset me
  set s=the spriteNum of me
  if not alphaManiac(s) then exit
  
  scale(sprite s,[animMode:#Static,percentage:pStart,interpolation:pInterp])
end

 


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