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Behavior Rotate-Alphamania

Added on 6/10/1999

 

Compatibilities:
D6_5 D7 D8 Mac PC Script

Required Xtras:
Alphamania
Effector Set I for Alphamania

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Author: MediaLab (website)

Requires Effector Set 1 Behavior Support Scripts

Property angle,pInterp

on getPropertyDescriptionList
  if not alphamaniacCheck(the currentSpriteNum) then exit
  set pList=[:]
  addProp pList,#Angle,[format:#integer,comment:"Rotation angle:",
                        Default:0,range:[min:-180,max:180]]
  addProp pList,#pInterp,[format:#symbol,comment:"Interpolation:",
                          Default:#On,range:[#Off,#On,#Paused]]
  
  return pList
end

on beginSprite me
  set s=the spriteNum of me
  if not alphaManiac(s) then exit
  
  set pInterp=interpolation(pInterp)
  rotate(sprite s,[degrees:angle,interpolation:pInterp])
end

on slideRotate me, slider, p
  set s=the spriteNum of me
  if not alphaManiac(s) then exit
  
  set angle=((p*360) / 100) - 180
  rotate(sprite s,[degrees:angle])
end

on getBehaviorDescription me
  set msg= "Rotate any alphamania sprite to an arbitrary angle!"
  put return & return after msg
  put "Parameters:" & return & "-----------" & return  after msg
  put "*  Rotation Angle : -360 to 360 degrees.  0 is no rotation" & return after msg
  put "*     Interpolation : On,Off,or While Paused" after msg
  put return & "-----------" & return & return  & ">>>" && amTip()  after msg
  return msg
end  

 


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