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Behavior Mark's Taskbar v2

Added on 6/10/1999

 

Compatibilities:
behavior D6_5 Mac PC

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Author: MarkHagers

Taskbar Behavior

property backSprite, speed, buttonString, direction, holdOnMouseDown, mouseDetect, mouseTest
property onStageTest, offStageTest, barBox, onStage, inLoc, rollSpeed, buttonList

on getBehaviorDescription  
  return "Taskbar behaviour, by Mark Hagers." & return & "© 1997 Mediaeval Multimedia" & return & "email: mark@mediaeval.nl" & return & "Behaviour for a Win95 style taskbar sprite that will roll on/off stage depending on the mouse position." & return & "The initial position of the taskbar (during authoring) will be the 'on stage' position for the taskbar when the movie runs." & return & "To disable the taskbar in some frames, just remove it from the score in those frames (including it's gadget sprites)." & return & "The parameters for this behaviour:" & return & " - Roll on/off speed: controls the speed of movement on and off stage." & return & "   Setting this to zero will result in the taskbar (dis)appearing instantly." & return & " - Roll off direction: which direction the taskbar rolls off stage, usually, but not necessarily," & return & "   the edge of the stage where the taskbar sits."  & return & " - Gadget List: which sprites" && quote & "belong" & quote && "to the taskBar, they roll on and off together with it." & return & "   Just enter the appropriate sprite numbers separated by commas i.e.: 21,22,23,24,etc." & return & " - Mouse detection: Choose 'area' to let the bar roll on stage only when the mouse is within it's on-screen area," & return & "   choose 'border' to detect when the mouse is past the border of the bar closest to the center of the screen." & return & " - Fixed while mousedown: check this to prevent the bar from rolling off stage while the mouse is down."
end getBehaviorDescription

on getPropertyDescriptionList
  
  if the currentspritenum = 0 then
    set butdefault = []    
    set speeddefault = 0      
  else    
    set butdefault = string(the currentSpriteNum + 1)
    set speeddefault = 10    
  end if
  
  set description = [:]
  
  addProp description, #speed, ¬
  [#default:speeddefault,#format:#integer,#comment:"Roll-on/off speed:",#range:[#min:0,#max:100]]
  
  addProp description, #direction, ¬
  [#default:#bottom,#format:#symbol,#comment:"Roll off direction:",#range:[#bottom,#left,#top,#right]]
  
  addprop description, #buttonString,  ¬
  [#default:butdefault,#format:#string,#comment:"Gadget sprites:"]
  
  addprop description, #MouseDetect,  ¬
  [#default:#Border,#format:#symbol,#comment:"Mouse detection:",#range:[#border,#area]]
  
  addprop description, #holdOnMouseDown,  ¬
  [#default:true,#format:#boolean,#comment:"Fixed while mousedown:"]
  
  return description
end getPropertyDescriptionList

--------

on beginSprite me
  set buttonList = stringToList(buttonString)
  set the backSprite of me = the spriteNum of me
  set the barBox of me = the rect of sprite backSprite
  put the backSprite of me + 1 into firstBut
  set the inLoc of me = the loc of sprite the backSprite of me  
  initDir me
  return me
end

on initDir me
  put the frameTempo into tempo
  put the stageBottom - the stageTop into stageHeight
  put the stageRight - the stageLeft into stageWidth
  case (the direction of me) of
    #bottom:
      put "the locV of sprite" && backSprite && ">" && the locV of inLoc into onStageTest
      put "the top of sprite" && backSprite && "<" && stageHeight into offStageTest
      if speed = 0 then
        put (the stageBottom - the top of sprite backSprite) into roll
      else put speed into roll
      put point(0,roll) into rollSpeed
      set mouseTest = "the mouseV >" && the top of sprite backSprite
    #left:
      put "the locH of sprite" && backSprite && "<" && the locH of inLoc into onStageTest
      put "the right of sprite" && backSprite && ">" && 0 into offStageTest
      if speed = 0 then
        put the right of sprite backSprite into roll
      else put speed into roll
      put point(- roll,0) into rollSpeed
      set mouseTest = "the mouseH <" && the right of sprite backSprite
    #top:
      put "the locV of sprite" && backSprite && "<" && the locV of inLoc into onStageTest
      put "the bottom of sprite" && backSprite && ">" && 0 into offStageTest
      if speed = 0 then
        put the bottom of sprite backSprite into roll
      else put speed into roll
      put point(0,- roll) into rollSpeed
      set mouseTest = "the mouseV <" && the bottom of sprite backSprite
    #right:
      put "the locH of sprite" && backSprite && ">" && the locH of inLoc into onStageTest
      put "the left of sprite" && backSprite && "<" && stageWidth into offStageTest
      if speed = 0 then
        put (the stageRight - the left of sprite backSprite) into roll
      else put speed into roll
      put point(roll,0) into rollSpeed
      set mouseTest = "the mouseH >" && the left of sprite backSprite
  end case
  if mouseDetect = #area then set mouseTest = "inside(point(the mouseH, the mouseV), barBox)"
end

on prepareframe me
  if value(mouseTest) then
    moveIn me
  else moveOut me
end

on moveOut me
  if holdOnMouseDown and the mouseDown then
    -- hold buttonbar onstage
  else
    if value(offStageTest) then
      set the loc of sprite backSprite to rollSpeed + the loc of sprite backSprite
      repeat with i in buttonlist
        set the loc of sprite i to rollSpeed + the loc of sprite i
      end repeat
    end if
  end if
end

on moveIn me
  set onStage = value(onStageTest)
  if onStage then
    set the loc of sprite backSprite to - rollSpeed + the loc of sprite backSprite
    repeat with i in buttonlist
      set the loc of sprite i to - rollSpeed + the loc of sprite i
    end repeat
  end if
end

on stringToList spritestring
  set newList = []
  do "set newList = [" & spritestring & "]"
  return newList
end  

 


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