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Behavior Distance Sensitive Button

Added on 6/10/1999

 

Compatibilities:
behavior D6_5 Mac PC

This item has not yet been rated

Author: BasMul

Make a distance sensitive button This button reacts to the mouse by checking if the mouse is in the neigbourhood Currently supports 4 states (wich should be enough) We use it always in our projects for a back to the main menu button If you can use it, good for you! have fun!

property State0Pic,State1Pic,State2Pic,State3Pic,¬
                     State1X1,State1Y1,State1X2,State1Y2,¬
                     State2X1,State2Y1,State2X2,State2Y2,¬
                     State3X1,State3Y1,State3X2,State3Y2

on exitframe me
  set mx = the mouseh
  set my = the mousev
  if inside(point(mx,my),rect(the state3x1 of me,the state3y1 of me,¬
                                     the state3x2 of me,the state3y2 of me)) then
    set the member of sprite the spritenum of me = the State3Pic of me
  else if inside(point(mx,my),rect(the state2x1 of me,the state2y1 of me,¬
                                     the state2x2 of me,the state2y2 of me)) then  
    set the member of sprite the spritenum of me = the State2Pic of me
  else if inside(point(mx,my),rect(the state1x1 of me,the state1y1 of me,¬
                                     the state1x2 of me,the state1y2 of me)) then  
    set the member of sprite the spritenum of me = the State1Pic of me  
  else
    set the member of sprite the spritenum of me = the State0Pic of me
  end if  
end

on getPropertyDescriptionList
  set p_list =¬
              [#State0Pic:[#comment:"Normal state picture:",#format: #member,#default: ""],¬
               #State1Pic:[#comment:"State1 picture:",#format: #member,#default: ""],¬
               #State1X1 :[#comment:"State1 left:",#format: #integer,#default: 0],¬
               #State1Y1 :[#comment:"State1 top:",#format: #integer,#default: 0],¬
               #State1X2 :[#comment:"State1 right:",#format: #integer,#default: 0],¬
               #State1Y2 :[#comment:"State1 bottom:",#format: #integer,#default: 0],¬
               #State2Pic:[#comment:"State2 picture:",#format: #member,#default: ""],¬
               #State2X1 :[#comment:"State2 left:",#format: #integer,#default: 0],¬
               #State2Y1 :[#comment:"State2 top:",#format: #integer,#default: 0],¬
               #State2X2 :[#comment:"State2 right:",#format: #integer,#default: 0],¬
               #State2Y2 :[#comment:"State2 bottom:",#format: #integer,#default: 0],¬
               #State3Pic:[#comment:"State3 picture:",#format: #member,#default: ""],¬
               #State3X1 :[#comment:"State3 left:",#format: #integer,#default: 0],¬
               #State3Y1 :[#comment:"State3 top:",#format: #integer,#default: 0],¬
               #State3X2 :[#comment:"State3 right:",#format: #integer,#default: 0],¬
               #State3Y2 :[#comment:"State3 bottom:",#format: #integer,#default: 0]]
  return p_list
end

on getBehaviorDescription me
  return¬
              "Make a distance sensitive button."&RETURN&RETURN&¬
              "This button changes its castmember if the mouse get"s closer to it."&RETURN&¬
              "For it to work the smallest rectangle must be state3 and th largest State1."¬
              &RETURN&¬
              "I"ve done no checking if the rectangles are valid, that"s up to you!"&RETURN&¬
              "Good Luck!"
end  

 


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