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Behavior Magic Button

Added on 3/10/2005

 

Compatibilities:
behavior D8 D8_5 D9

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Author: lingoman (website)

This Behaviour Was Developed for Rapid Production of Interface in Director, when you have 2 Cases of Button Shape, it Automaticley Detect (mouseEnter) Shape Case that most Widley used by Developers,All Details inside the Source (*.DIR) file Attached with this Script

Download PC Source
--With The Name of God--
--Magic Button Behaviour
--Developed By : Mohammed Ibrahim Hasanin -- MARCH 2005
--medos20@yahoo.com
---------------------------------------------------------
--How To Use:
--Ex: Your Sprite Member Name in Stage will  be (Button) then the Another member That will
--be Used in (mouse Enter) handler will be (Button copy) or you can chage the SYMBOL at the
--end of member name (look at the Range :1,A,B,Copy, or you can chage the Range to Qualify your needs.
--Can Work from anyCast And you can put your members as you like!.

property pCastMember --The Current Sprite of member in Stage
property pMemberSymbol --The Sub Name Added in The End of Member

on getPropertyDescriptionList me
  SymbolRange = ["1","A","B","Copy"]
  return [#pMemberSymbol: [#comment: "What is The Symbol at the End of Member:",
          #format: #String,#range:SymbolRange, #default: "A"]]
end

on getBehaviorDescription me
  return "Change The Sprite Member in MouseEnter"
end

on mouseEnter me
  pCastMember = Sprite(me.SpriteNum).member.name
  cursor 280
  Sprite(me.SpriteNum).member = member(pCastMember & pMemberSymbol)
end


on mouseLeave me
  cursor -1
  Sprite(me.SpriteNum).member = member(pCastMember)
end

  

 


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