the behavior enables u to blend on two diffrent casts members the cast to fade must be preceeded by the original one
--This Code is my FIRST CODE but ithink it is a good one
--This code is from ur friendly nieghbour *Spiderman*
--I hope u like it
property f
property Mysprite
property i
property icastnum
on mousewithin me
Mysprite=me.spritenum
i=me.spritenum -1
put(1) into f
if f=1 then
if the blend of sprite(mysprite)>0 then
the castnum of sprite(i) =the castnum of sprite(mysprite)+1
sprite(i).locH = sprite(mysprite).loch
sprite(i).locV = sprite(mysprite).locv
sprite(i).type = 1
sprite(i).foreColor = 255
set the blend of sprite(mysprite) to the blend of sprite(mysprite) -5
end if
end if
end
on mouseleave me
put(0) into f
end
on exitframe me
if f=0 then
if the blend of sprite(mysprite)<100 then
set the blend of sprite(mysprite)to the blend of sprite(mysprite)+5
end if
end if
end
Contact
MMI
36 South Court Sq
Suite 300
Newnan, GA 30263
USA