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Useful for some game type scripts, this behaviour allows you to drap a sprite around the screen, but constrains it to a grid. Unlike a normal drag and snap using the standard behaviours, this behaviour only moves the sprite from grid location to grid location. There are some extras which allow you to specify which grid locations can be dropped onto or not. Also I'm using a 32pix by 32 pix grid but that can be changed. Any suggestions would be most appreciated - btw I know that the allowable gid locations don't work properly, if you can think of an idea that works, let me know.
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